Relative Speed

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Print out one of each Word Document file onto thin A4 cardboard.  Page 1 | 2 | 3 | 4

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Measure the centre of each page at the top and bottom and draw a vertical line down the centre to cut along.

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Cut along the horizontal lines.

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Cards can be covered in clear contact to make them wear longer and should be kept together with a rubber band.

Rules of Play

This game can be played by one, two or more players. The game is good for learning to balance impatience against the need for correctness. It is suitable for more advanced music theory students as it reinforces awareness of all key signatures and their relative major or minor key. Cards for minor keys are marked with raised leading notes to remind students to raise the 7th.

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The  Wildcards will be worth 10 points. Correct answers for all other cards are 1 point.

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Find someone who knows some music to play against (could be your music teacher or friend) or if you are playing by yourself you can time yourself to complete the game (give yourself 15 mins for starters and see if you can reduce that time by one minute each time you play and still answer the same number of cards).

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Lay all the cards out between yourself and your partner (as with the card game 'memory'). It doesn't matter which side is facing up, the wildcards can be face down.

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You will need a piece of lined paper and pen each. Number each line from 1-10 before the game starts to make it easier to place your answers correctly. If you end up answering more than ten cards just keep adding numbers.

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Sit either side of the cards where all players can reach the cards with equal amounts of effort as this game relies on speed!

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Each player takes a different card and without peeking at the reverse they must write down the relative key to the scale on the card face that is showing. ie if you pick up a card with C major showing, you should write down A minor. This card is then placed in your  pile. Other players should do the same thing.

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This is not a turn-taking game. All players choose cards at the same time (they are laid out facing down on the floor or table). As each card is answered, each player continues to form their own pile of the cards they have answered.

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Keep them in the order they were answered in because when all the cards are gone, another player will mark your answers by using the pile of cards you have kept. Just turn the pile over as the correct answer will be on the reverse (answers to the Wildcards are below ).

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In this game each card you answer correctly (without cheating) is worth one point except the Wildcards that are worth 10 points but have longer questions. As you play you have to decide on a strategy of answering the normal cards quickly or taking the risk of choosing a wild card and answering all the questions on it for ten points.

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There are a limited number of cards so the faster you go, the more you can answer and the more points you will get (as long as your answers are correct). The brave (clever) person who chooses the Wildcard must answer every question on it. To answer these special cards they must write each note of the triad WITH ACCIDENTALS for each and every key on the card. You will lose one point for each error and that INCLUDES when you forget the accidental. ie, if you write A is a note in chord IV of Eb major you will not get your point. The submediant of Eb major is Ab not A natural!

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You must race your friends to see who can get the most correct answers before all the cards are gone/or the time is up. Remember to write neatly because one of your friends is going to mark your answers! The game is over when all the cards are gone. To find out the winner pass both your answer sheet AND your card pile (still in the order in which you answered the questions) to someone else. To mark your answers, they can turn over your card pile and find the correct answers on the reverse side and give one point for each correct answer. If you have a teacher they can mark the Wildcard answers or you can check below. The winner is the player with the most points.

Wildcard 1

Name the mediant of these keys.

The mediant is the third degree note in each key or scale:

A major =  C#

A minor = C

E major   = G#

E minor = B

F# major = A#

F# minor = A

C# major = E#

C# minor = E

Wildcard 2

Name the notes of the primary triads of these major keys:

Bb

I= Bb, D, F

IV= Eb, G, Bb

V=F, A, C

Eb

I= Eb, G, Bb

IV= Ab, C, Eb

V= Bb, D, F

Ab

I= Ab, C, Eb

IV= Db, F, Ab

V= Eb, G, Bb

 


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Email: Rosie Williams