Make the Scale-the-Fish Cards
Download, print out and cut out cards on thin A4 cardpaper using a black ink cartridge. | |
Click on each Word Document once and print it out three times: Naturals | Sharps | Flats | |
Cut out the cards and keep them together with a rubber band. |
Play Scale-the-Fish
Ensure cards are properly shuffled. | |
Deal out 5 cards per player. | |
Each player takes an additional card from the pack and check to see if it is on the Keynote Chart (below). | |
This card will be used to build your scale. | |
You can also use the Keynote Chart to see what notes are in the scale you will build. | |
For an easy game only use Keynotes from that are coloured blue. For a harder game you can include the yellow keynotes. | |
If you get a card to begin your scale that is not on the Keynote Chart, just put it to the bottom of the pack and try the next one. | |
When you have a suitable keynote to begin your scale, place it in front of you on the table or floor. | |
Now check the five cards in your hand and place any notes that belong to that scale next to that one. | |
You will still have some notes missing to take turns to go around the circle and ask another player if they have a note that that is missing from your scale. | |
Every time another player does not have the note you ask for you must 'Go Fish' and pick up a new card from the pack. | |
The winner is the player who makes up their scale first. Other players can continue if time permits. | |
If you get a 'Wildcard' you can use it to make any note you want. |
Start your scale on any of the blue-coloured notes.
Major Sharp Keynotes |
Minor Keynotes |
Raised 7ths |
List of Sharps |
List of Flats | Raised 7ths |
Minor Flat Keynotes |
Major Keynotes |
C | A | G# | nil | nil | G# | A | C |
G | E | D# | F | Bb | C# | D | F |
D | B | A# | F,C | Bb,Eb | F# | G | Bb |
A | F# | Ex | F,C,G | B,E,A | B♮ (natural) | C | Eb |
E | C# | Bx | F,C,G,D | B,E,A,D | E♮ | F | Ab |
B | G# | Fx | F,C,G,D,A | B,E,A,D,G | A♮ | Bb | Db |
F# | D# | Cx | F,C,G,D,A,E | B,E,A,G,C | D♮ | Eb | Gb |
C# | A# | Gx | F,C,G,D,A,E,B | B,E,A,D,G,C,F | G♮ | Ab | Cb |
Outcomes
Stage 4
Teaches familiarity with scales and key signatures from grades 7-10 high school or grades 1-3 Australian Music Examinations Board standard. | |
This game can also be played at a more advanced level using more difficult keynotes to begin scales. |
(Music Syllabus Outcomes, BOS, 2001; 2001 Manual of Syllabuses, Theory of Music, AMEB)
Web site copyright BR Fletcher & R
Williams 2005.
Email: Rosie Williams